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Several times I had to force myself to stop mechanically hunting orb after orb and get back into the main game. Instead, green collectible "agility orbs" litter the world's hard-to-reach places, and are ingeniously placed so that once you've grabbed one you're usually in just the right spot to see another. Which is fine but ensures this is going to be nothing more then a footnote in videogame history.The only exception is when it comes to increasing your agility, which doesn't require killing at all. It’s a game that you can completely zone out of and just play. Just be prepared for buyer’s remorse (if you bought it) and disappointment with the lack of evolution. Leaping across its world, blowing up enemies, taking part in frantic races and fighting off bosses is as fun as it ever was. Still when all is said and done, Crackdown 3 is fun.
#Crackdown 3 review series#
Video games have moved on, just look at the level of destructive power and open-world-ness of the likes of Just Cause as a game series that does a similar thing but better. This feels like a missed opportunity to really showcase the power of the Xbox One X and the lack of innovation here is genuinely startling. Even its visuals, while pretty and with detail, look dated already. It’s all so familiar and all so repetitive that it’s hard to believe this is a modern Crackdown game. For example, there are 250 Hidden Orbs alone and as the title says, they’re hidden! If you hated the collectables of the previous games, you’re going to hate the huge amount Crackdown 3 has. Agility Orbs, Hidden Orbs, Driving Stunt Rings and more make their return here. These skills are improved by taking out enemies in various ways and with different tools or by collecting the many…. Which unlocks improved agency vehicles to use around the map. Explosives which is exactly what it says it is and Driving. Strength which affects melee combat and health. Firearms which improve the players weapon wielding skills. There is agility, a skill that (the higher it gets) allows players to leap massive distances, triple jump and use air-boosts. Just like the previous game, the ‘Skills for Kills’ system makes a return with 5 core skills to be increased as you play. As you power up, the devastation you can cause never gets old. With a simple lock-on feature and a wide array of weapons, gunplay is great fun. As well as grenades and other tools that can heal the player during battles. Players can equip 3 weapons at once ranging from machine guns to rocket launchers and shotguns. Of course, being an action game Crackdown 3 provides a large number of weapons and skills to utilise.
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Who resides in the huge tower at the centre of the map. Take out the weaker members of Terra Nova and build your strength up to then face off against the central figure of the organisation, Elizabeth Niemand. It’s not quite the ‘gang’ system of old but it’s basically the same thing. All by taking out bosses and leaders, destroying their facilities and causing general chaos. The city of New Providence is under the control of Terra Nova and it’s up to the Agency to put a stop to them. Everything that was part of the first and second game returns here. That is both a positive and negative as gameplay has always been the series’ strongest point but to see it completely unchanged when the first game came out in 2007 makes this less of a sequel. The core gameplay of Crackdown 3 is unchanged from the previous two games.
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Though that doesn’t mean it isn’t a load of fun to play. Continuing the series that begun in 2007 and had its follow-up in 2010, Crackdown 3 fails to move the franchise forward in a meaningful or memorable way. Before finally seeing the light of day in February 2019 for the Xbox One. Originally expected to be released in 2016, Crackdown 3 saw delay after delay.